v.0.2.4

Remade levels from scratch until Level18 and added two new characters. Added more variance between level difficulty. Needs testing for difficulty.

Known bugs:

- Because of non-deterministic level building, there's a slight chance of soft-locking due to a lack of an ingredient. added "Force" buttons temporarily.

- Highscore ordering is unreliable

- Timer Pause inconsistency when using How to Play

v.0.2.3
Disclaimer: This is an unbalanced version before final level design and dialogue.

Changelog:

- Many gameplay loop fixes, including music, progress, and outcome (victory vs Game Over)
- Added more ingredients and recipes
- Added in-game "How to Play"
- Added Highscores (local)
- Added in-game Cookbook
- Changed scoring system to depend on finished recipes

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Only the best chefs can claim a space in this tower. The higher the level, the more elevated the cuisine - these are the rules of the restaurant tower. However, a new chef cannot simply start at the top.

Help Cykar refine his craft and get him to the top of the tower to honor his father: a loved chef that came before him. But this job ain't that easy! There are tough cookies that come along the way: stingy customers, nostalgic tastebuds, and above all, respected critics. Serve orders up in this quizzical puzzle game that combines a mix of memory, sprinkling of strategy, and a smidgeon of smiles to get three stars across all levels and finally become the top chef in restaurant tower.

Mechanics: User your mouse to select ingredients adjacent to one another to complete the recipes requested. Selections can be made vertically, horizontally, or diagonally. Study up on the recipe book to know what ingredients belong to which recipes.

Thematic Relevance: In culinary culture, in higher service establishments, it's often seen to have an option for a dish or ingredient served "two ways" to patrons. In other words, we wanted to deliver the theme "two ways" since we made a food-related game.

1. Elevation in terms of rising to the top of the restaurant tower. As you progress, patrons get more demanding and the difficulty levels increases.

2. Elevating meals served. As difficulty of the tower level increases, so will your recipes requested. More cells of ingredients will prompt you to serve a more "elevated" dish.

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Made for the Interstellar Game Jam 7

https://itch.io/jam/interstellar-game-jam-7

Programmer: José Rosales
https://cryomancerlex.itch.io/

Composer: Alex Pacheco
https://alexpacheco.pro/

Artist: Kayla Deer
https://kaylachu23.itch.io/

Writer: Lee Green
https://authorleegreen.itch.io/
https://twitter.com/authorleegreen

Updated 27 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsGray Knight Games, Lee Green, APNightgame, Kayla
GenrePuzzle
Made withUnity
Tags2D, Animals, Arcade, Cute, Feel Good, Food, Furry, Short, Singleplayer, Unity

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